No that's not a problem. You can use baked lightmaps even if you only use one material. You're welcome ;)
mbrlabs
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Thank you ;)
I used BakedLightmaps for all levels - it precalculates indirect lighting in the editor so you have fast GI at runtime. It makes the environment less dynamic, but for most games that's not an issue. I also always used a sky (procedural Godot sky but HDRI skies work as well) even if it's not visible indoors. This creates a more realitic lighting in combination with the baked lighting. Then i added one or two Omni/Directional lights per scene. If you use GLES3 you can also change the Tonemapping to something other than Linaer...i used GLES2 so that was not available unfortunately.
For the gun i baked an ambient occlusion map in Blender..otherwise it would have looked a bit too flat without textures. Standard Godot materials support ambient occlusion maps.
Man, this game is absolutly wild. And it has p...cats in them haha.
Super polished and the amount of content here is very impressive. I made it to level 14 and discovered a bunch of secretes, but i know you made at least 20 levels. Maybe the only critique point i have is that it's too long for a jam game.
Love the creepy vibes as well. Very well done, congrats!