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Nebula-M09's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 3.963 | 3.963 |
Controls | #1 | 4.074 | 4.074 |
Overall | #2 | 3.852 | 3.852 |
Accessibility | #2 | 3.519 | 3.519 |
Graphics | #4 | 4.222 | 4.222 |
Theme | #4 | 4.333 | 4.333 |
Audio | #7 | 3.519 | 3.519 |
Originality | #22 | 3.333 | 3.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
A cosmic puzzle game about mirrored symmetry. Contains 9 handcrafted levels.
How does your game tie into the theme?
You are controlling 2 "players". One player responds normally to input, the other mirrors everything. This results in a flipped symmetrical movement pattern which is used to solve the puzzle.
Source(s)
https://github.com/mbrlabs/nebula-m09
Discord Username
mbrlabs#4351
Participation Level (GWJ Only)
This is the second
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Comments
Absolutely loved it! Reminded me of The Witness. :) The presentation and audio of the game were perfect, and I really enjoyed the difficulty curve of the puzzles. I thought it was a very nice ramp in difficulty. I was very satisfied to complete all 9!
This is a great entry! Congratulations!
Thank you! ;) Glad to hear the difficulty curve was alright...that was my main concern with this game.
A really relaxing and fun game. It is very easy to play, although some puzzles are more difficult. Very good
Thanks!
Reminds me a lot of the Witness. Really chill vibe never got too frustrated. Wish there could have been even more. Solid execution.
Thank you ;)
The puzzles are really great. I love The Witness so this was a nice surprise in the jam. The polished visuals and sounds are great. In the HTML version tho the glitch where orbs aren't recognised happened almost every single time tho, using physics for that looks like a weird idea to me? Great game overall tho.
Thanks a lot! It seemed like a good idea at the time. I could easily place the orbs anywhere while making levels without having to change the detection algorithm everytime. Anyway, i'm going to fix it post-jam for sure ;)
Nice one, really fun puzzles!
Thanks, glad you enjoyed it!
Awesome! I think one of the best I played on this jam. I loved it!
Thank you! :)
very well done! congrats! that level 9 did take me a good minute to figure out, good challenge!
Thanks! :) yeah i wasn't sure if the levels were too easy/hard but for a little jam game i think it was probably right.
Extremely well polished, I love it! This type of puzzle was one of my favorites in The Witness.
The UI and line animations are lovely and even the hints kind of encourage you to keep going.
Bonus points for publishing the source code, love to see it :)
Thanks, glad you liked it ;)
I always try to open source little jam games like that. Unless people used paid assets i see no reason not to.
Beautifully presented, congrats! Almost thought it was The Witness when I first saw the screenshots.
I encountered the same bug where the level wouldn't register completion, and I had to do it again. Not a big deal as the solutions were small and could be remembered.
Sound was a little soft by default on my setup, but not really a big problem. Overall I enjoyed playing though it all. Thanks. :)
Thanks, glad you liked it :)
Yeah that bug is annoying..i never had it during development but i know what the cause is now. I'll update the game after the jam.
very fun!
Thank you!
this game is looks good and feels good!
Thanks!
Cool and short. There's a small bug where the game doesn't register a win even if the path is correct but it's fixable by restarting the level.
Thanks ;) ah, was probably level 2 or 6? just noticed the orb placements were a bit off :/
It happened randomly on any level :0
Oh Godot physics...whyyy?? :D should have probably increased the physics fps or detected the collected orbs through my own logic. Thanks for letting me know!
One recommendation: I don't know how are you implementing this but I wouldn't rely on the engine's physics for this game. That would solve a lot of issues!
Yeah it's just the orbs (Area2D). All other collisions use custom logic.
I meant I woudln't rely on collisions altogether
Really beautiful and simple game with a very calm atmosphere. Audio and Graphics fit so well together.
The sound when reaching the goal is very rewarding :)
Thanks! ;) Yeah, in the last hour before submission i realized i needed a sound for that lol. Got it from freesound.org and added a bit of reverb in Reaper. Glad it turned out well!
Edit: oh no, i think i forgot to remove the looping on the gong sound at the end :/ Good thing they disabled that in Godot 4.