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Artificers are a blast! It was also really hard to come up with a title that wasn't already taken by a million things, so I had fun with the name. 

Oh yeah, I know the odds are going to feel bad to players since I didn't tweak them to not have repeats etc. It's all physics based for the end results based on random rotations at the start, so I wouldn't even have a way to do that. I know a lot of games will reduce repeated numbers from their RNG since it feels non-random to humans. I think maybe I should have reduced the difficulty curve further early on so that it's a higher probability to win your first matches (reduced enemy health). From my testing my win rate was pretty high since the opponents don't pick optimally for their attack / defend choices, but I can see how people learning will have a lower rate on top of bad RNG making that rough.

(+1)

I mean its far from a fatal flaw, especially with a jam game. I still had a good time for sure. I mostly give feedback with the intention of ideas moving forward post-jam. Even if its not this specific game. And I don't want anyone to take it as commandment or something. My entry is far too flawed for that kind of attitude. lol.

Always feel like honest feedback on general concepts rather than the game are more useful. Mechanical ideas more than just "Ther is bug" or "Art Bad" which I know I'm going to get plenty of.