Artificers are a blast! It was also really hard to come up with a title that wasn't already taken by a million things, so I had fun with the name.
Oh yeah, I know the odds are going to feel bad to players since I didn't tweak them to not have repeats etc. It's all physics based for the end results based on random rotations at the start, so I wouldn't even have a way to do that. I know a lot of games will reduce repeated numbers from their RNG since it feels non-random to humans. I think maybe I should have reduced the difficulty curve further early on so that it's a higher probability to win your first matches (reduced enemy health). From my testing my win rate was pretty high since the opponents don't pick optimally for their attack / defend choices, but I can see how people learning will have a lower rate on top of bad RNG making that rough.