This was very charming! I like the concept of requiring a combo to pick up new people. I do wish there was some incentive to do alternating notes so as to not just press one button for the rhythm, it definitely feels a lot better to do though! I think you could really sell the rhythm by making the 2d billboard objects squash with the beat when you have a high enough combo.
ursagames
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Love the intro art! Great jam game! It was fun to platform through, although I quickly found myself ignoring most of the enemies once I realized how fast they are spawning from most areas, I think it might feel better if the crabs only took one hit if they are that numerous? It was interesting to play though as attacking let me move through enemies so I just rushed past them all and felt pretty fun to play with that playstyle.
Glad you enjoy the movement! We spent a lot of time playtesting the game while making it and getting hooked just skating around. Once you are in a multiplayer match punching the ground can feel amazing with momentum cancelling.
Oh yeah, the targets was very last minute in the jam. I snuck that in the last couple of hours so there's no explanation in game. We could add some more to the description here though.
Let us know how it goes if you do get some people together! We had a blast playing it with 5 people.
That was pretty fun! Definitely on the easy side, but I loved exploring the tabletop and seeing all the details that were put in there. I think having the minigun push you back as you fired might worked well for the wave shooter feel this has going, it would have helped combat the slow movement as you tend to want to backpedal from waves and it'd be pushing you away from where you are firing.
Very solid puzzle mechanics! I could definitely see this easily expanded with more powerups and puzzles to become a full game. One thing that confused me was if I roll a die left then right the values change, when I would expect them it to go back to what it was previously. You can cycle though die values a bit when just going back and forth between two squares. I enjoyed all the puzzle designs though, some levels definitely were trickier than others =)
Ahh yeah. I tend to be pretty bad at finding time to work on games after the jams are over. I've lost count of how many jams I've done. I hosted about 9 of them during college.. and I know I've done more than a dozen LDJAMs... plus quite a few other random jams, so some number over 30. Congrats on your first jam! Hopefully you had a good time :)
Artificers are a blast! It was also really hard to come up with a title that wasn't already taken by a million things, so I had fun with the name.
Oh yeah, I know the odds are going to feel bad to players since I didn't tweak them to not have repeats etc. It's all physics based for the end results based on random rotations at the start, so I wouldn't even have a way to do that. I know a lot of games will reduce repeated numbers from their RNG since it feels non-random to humans. I think maybe I should have reduced the difficulty curve further early on so that it's a higher probability to win your first matches (reduced enemy health). From my testing my win rate was pretty high since the opponents don't pick optimally for their attack / defend choices, but I can see how people learning will have a lower rate on top of bad RNG making that rough.
There's definitely a bit of RNG, but picking good on which die to attack and defend and getting a little lucky with upgrades you can defeat the final boss without any grinding, you'll have 6 faces upgraded which is half of your total faces by the time you reach the final boss by just rushing the bosses once they are unlocked. The testing win rate against the first boss was pretty high with no grinding, so you might have just gotten some unlucky rolls.
Thanks! I recorded a bunch of different dice sfx and decided to go with them rolling on a book. Our musician wasn't feeling well for most of the Jam, as well as most of the people on the team so we just have the one track. Didn't expect the gameplay to last long enough for the loop to get old. I think if we had more time of people feeling well, a boss track would have definitely mixed things up. More upgrade paths and options would be cool, but way out of scope for all the stuff I had to do and ended up scrapping ;)
This was gorgeous! Took a bit to get the upgrades, but was rewarding to do so! I made it to the cat and the inputs stopped so I assumed I completed the game? Wasn't quite sure since there was no message to indicate if it was a glitch. I like the gameplay concepts here, but not a big fan of the invisible platforms that you have to memorize by trial and error - having some kind of indicator of where they will show up would go a long way- or at least not making us do blind jumps into ghost zones to then find out our jump was off for where the platforms appear. Overall great entry though! Absolutely love the art.
That was very challenging, I've played a few of these type of games so tricks of running into walls to sync up definitely helps a lot. I didn't end up using the stop movement command that much except to dodge the moving sawblades. The last level was fun though and rewarding to play through them all. Also that scene transition was super slick! Well done!
This was interesting! Loved the artwork and the perfectly cooked pancakes sheened with glory! I'm not sure if I figured out how to actually get pancakes to people as I managed to get them covered in syrup and then go down to a plate, but there was no feedback on if it was successful or failed. I also seemed to run into a glitch with an extra frying pan floating in the air blocking some of my throws for an extra layer of challenge- I could see random obstacles actually working for gameplay tho. Cool entry overall, would launch pancakes into orbit again!
Some great art! The multi tasking was pretty stressful, but eventually it seemed to get stuck in a loop of the same day with just one person, not sure if a bug or a ran out of time thing. I love the use of the theme though, could be interesting to monitor power usage as well to not waste electricity.