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(+1)

Very clever! I was sometimes astounded by my good luck (e.g. I got a 1 several times exactly when I needed it). The pre-generated levels, and particularly the last two, often relied almost entirely on getting the exact right number, which was less fun. With the other (and the randomised) levels, I could combine e.g. a 4 and a 3 to make a 1, which was both helpful and interesting.

Anyway, this was fun; nicely done.

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Thank you! I made it so you have multiple dice so that there’s less frustration from not getting the number you want (and it worked! you mention how you felt you had good luck). As for the pre-made levels: I made them in a rush, because I didn’t want to push too much into the 2 submission hours. So I threw together the generator in a few minutes, and I honestly think it’s the best part of the game. RNG makes for a better level designer than I do, plus a random level fits the theme even better. Glad you like it and thanks for the review!

Edit: Looking back I should have probably just had a tutorial level and the generator, it would feel more complete than the messy levels I made.