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Roll Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #877 | 3.575 | 3.575 |
Enjoyment | #1783 | 2.950 | 2.950 |
Overall | #1819 | 3.108 | 3.108 |
Presentation | #2763 | 2.800 | 2.800 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's movement is controlled by random dice rolls.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I think this mechanic is actually really engaging. Make the goal a bit more explicit (i.e. win/loss conditions) and I think this could be a really thinky puzzle
Thank you!
A bit rough and ready, but that's the spirit of game jams :D. Nice concept, and I can see this being a really cool game with a little more time, well done!
Thank you! Yeah, the time limit really came quickly here. I am already writing the script for the full game.
The visuals need a bit of polish, but the concept is really fun!
Thank you! It’s my first time making pixel art, so it’s expected to be a little bad :)
This is a really neat concept! I think with a bit more time and polish this can be a very fun game. The random level generator was a nice feature too.
Would love if you can check out my game too. Thanks!
Thank you! I already have a 3-page outline written for the full game’s theme and story. (No, I didn’t get carried away, I’m sure spending 3 hours straight in Word is perfectly normal)
I liked the part that I had to make a wise choice among the random choices that were set. I thought a function to hold the dice could be interesting, too. Nice Game!!
I am currently outlining a full version of the game, where you get an extra “action die” that lets you do special things, like reroll a single die, move any number of spots, attack (the full version has enemies) or hold a die.
Yours is very fun too! I feel like a better tutorial would be nice. Also, the WebGL embed is a little too small for the game: Remember to always set the embed size on Itch to be a little larger than the build’s canvas size in Unity, because there’s always a border added in what unity exports, making it cut off.
This was so cute! We loved it, simple and fun, but ADDICTING mechanics! We left you a rating, feel free to check out our turn-based strategy die game, would love to hear your feedback!
Thanks for the rate, your game looks great too!
This was a great idea and I could totally see it being expanded into a larger game with a story, equipment that affects the die rolls, special abilities, etc. Your menu system worked well and wasn't clunky and the overall game was really clean! Also I saw you say this was your first time with pixel art, with that in mind, this looked really good!
The only downside is that the success of the player is based entirely on chance (which I suppose is part of the theme lol). I felt like to do well I didn't need strategy as much as just plain luck, which doesn't make as good of gameplay. I wouldn't have minded some sort of puzzle mode where the dice rolls are predetermined and you have to figure out the perfect way to complete the dungeon.
In the end, I think this game was a great idea and a fun result from the game jam. Also the dungeon generator was a nice addition and had some pretty fun dungeons!
Thank you! The game idea started from making the dice, so I guess it makes sense it ended up being too random. Also, a stranger saying my UI doesn’t suck seriously boosts my self-confidence when fighting with Unity Canvases.
The idea of movement with dices is really cool and was satisfying to play. As for random levels, they have some issue, when key and spike are in the same place, but it can be fixed.
The full game would be very interesting, but I don't know how if it is possible to make it a puzzle, because of the randomness of movement
Great job overall!
Thanks for the feedback, the generator is supposed to protect against spawning a key and spike in the same place, but it apparently doesn’t. As for the full game, it will transition away from the puzzles - the levels will all be random with some handmade bosses (think Pixel Dungeon), and more dangerous elements (like ennemies and chasms) will be added. I’m actually outlining the full game right now, as I’m writing this.
That was fun! Combining sets of dice in opposite directions was the element that most made this game work for me, added just enough depth to the mechanics to be properly satisfying.
Thank you! That was one of the reasons behind having multiple dice - it makes it so that there’s any strategy needed.
Cute art! I would have liked to see the movement a bit more strategic rather than luck based since rolling is indefinite, but good stuff nonetheless!
Thanks, it’s my first time with pixel art, so I kept it simple. As for the randomness, that’s sort of the theme around here :)
Quite liked the mechanic, feels like there is some good scope, and I could grok the game incredbily quickly, which I always enjoy
Thanks for the kind words! I already have some ideas for expanding this into a bigger project, but I’ll have to rewrite the code first so that it’s cleaner and ready to work with. These comments definitely help the motivation to do it!
Very enjoyable, well done! With the random levels, there's an issue in that a spike and a key can end up in the same tile, but with 3 hearts it's mostly fine. I could see this being made into a full release if more mechanics/traps are added other than the spikes.
Thanks, I plan on making this into a full game. As for the spikes-in-the-same-place issue: I have a bit of code that’s supposed to prevent it, but there’s a bug rn. I’ll fix it when the jam ends.
Hey cool puzzle game! Somewhat randomized since it depends on your dice roll, but since you have three dice or the option to roll again it gives you the ability to try and be a little more strategic.
I liked your levels! They were kinda simple at times but they were unique. I also tried one random gen one and that was pretty good too.
Could see this being expanded into something even greater! Good work with this!
Thank you! I was really struggling with time at the end, so I just threw together the generator instead of making more levels, because I figured they would just be bad.
Thanks for the review!
Very nice concept. Fits the theme nicely. Coupled with more levels and some polish, might make for a great game.
Thanks! I actually got tons of ideas for this (enemies, combat, a combat roll that can move any distance, etc.). I’ll probably make a version with cleaner code and come back to it.
Nice random level generation mechanics, I really liked it!
Thanks, I think the generator really saved the game. It’s amazing how playable the levels are given how simple the code for it is (it’s just a loop over the grid that places a few spikes and keys and puts a door at a predetermined location)
Very clever! I was sometimes astounded by my good luck (e.g. I got a 1 several times exactly when I needed it). The pre-generated levels, and particularly the last two, often relied almost entirely on getting the exact right number, which was less fun. With the other (and the randomised) levels, I could combine e.g. a 4 and a 3 to make a 1, which was both helpful and interesting.
Anyway, this was fun; nicely done.
Thank you! I made it so you have multiple dice so that there’s less frustration from not getting the number you want (and it worked! you mention how you felt you had good luck). As for the pre-made levels: I made them in a rush, because I didn’t want to push too much into the 2 submission hours. So I threw together the generator in a few minutes, and I honestly think it’s the best part of the game. RNG makes for a better level designer than I do, plus a random level fits the theme even better. Glad you like it and thanks for the review!
Edit: Looking back I should have probably just had a tutorial level and the generator, it would feel more complete than the messy levels I made.
Very out of the box thinking for the game, and great job with the random level generation!
Thanks! The generation was slapped on at the last minute, because I couldn’t come up with any good levels, and honestly, the generator does a better job at it than I ever could :). I think it really saved this game.
Never seen something like this, really nice thinking! Reminds me of a board game with a twist!
Thanks! I was really struggling with ideas for this one, so I started by making the dice and then went from there, making the dice selection and grid movement. After that I made spikes and keys, then some unbearable spaghetti for level loading and the random generator and here we are!
This game was a lot of fun! The Dice rolls can be frustrating at times but thats just how it is.
Thank you! I was really unsure of my progress with this but after adding the random generation and some quality of life, it really just clicked for me. As for the dice, yeah, that’s kind of the point of the jam, isn’t it? :)