Thank you!
Wisp
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Yours is very fun too! I feel like a better tutorial would be nice. Also, the WebGL embed is a little too small for the game: Remember to always set the embed size on Itch to be a little larger than the build’s canvas size in Unity, because there’s always a border added in what unity exports, making it cut off.
Thanks for the feedback, the generator is supposed to protect against spawning a key and spike in the same place, but it apparently doesn’t. As for the full game, it will transition away from the puzzles - the levels will all be random with some handmade bosses (think Pixel Dungeon), and more dangerous elements (like ennemies and chasms) will be added. I’m actually outlining the full game right now, as I’m writing this.
Thank you! I made it so you have multiple dice so that there’s less frustration from not getting the number you want (and it worked! you mention how you felt you had good luck). As for the pre-made levels: I made them in a rush, because I didn’t want to push too much into the 2 submission hours. So I threw together the generator in a few minutes, and I honestly think it’s the best part of the game. RNG makes for a better level designer than I do, plus a random level fits the theme even better. Glad you like it and thanks for the review!
Edit: Looking back I should have probably just had a tutorial level and the generator, it would feel more complete than the messy levels I made.