Very flashy! Waaaaay too many enemies though, at least on the first level; the mechanics of only being able to damage them with knives on sides of the dice is cool, but it only works when you can navigate around them.
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Thanks for playing! Great point on the enemies. I spent most of my time making menus and thinking of ideas, so I had very little time to actually design levels, which lead me to being overzealous and giving them too much health and power. It does go from zero to one hundred pretty quickly after the tutorial, but that’s mostly because of time constraints and I’ve played one too many top down roguelikes recently. I wanted a more gradual introduction to enemies and different traps, I even have co-op ready to go and guns, but that’ll have to come in a later iteration or different form of game. Hope you had fun either way, much appreciated.