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(1 edit)

Thanks, I tried to make something interesting that was easy to pick up, but hard to master. The committed jump was something I debated about, but I decided instead to include the Drop [S] to allow correction of a bad jump, but in a way that requires a little more planning of when and where jumps are made!

The score per bounce of dice is based on how much danger the dice posed being on the screen, ones only give 1 point because it's unlikely to kill, but sixes give six because those are an insta-loss.

(+1)

Fair enough, you definitely achieved the easy to pick up! Nice work!