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A jam submission

Lucky BreakView game page

Try to survive Lady Luck as a fiercely independent die!
Submitted by OttCS — 2 hours, 22 minutes before the deadline
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Lucky Break's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24942.6672.667
Creativity#25572.9332.933
Overall#26722.8002.800
Presentation#27632.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"Lady Luck" rolls the jump height, speed, difficulty, and starting health of each level, and the game mechanics encourage risky jumps with big rewards.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Okay that was fun! Rules are fine and I love the scenario! I concur, the use of arrows would have helped me (I'm on a ZQSD keyboard aha) but still, I liked the overall feeling of the game!

Submitted

This is a super unique concept with juicy sound effects and intuitive design! Love your work!!! :0

Submitted(+1)

Dice fighting is always great!

Well done.

Nice work, was fun to try!

Just a technical point, maybe allow to control the dice using the arrows, as it would easily allow for different keyboard layouts?

Developer

Thanks! I actually was working on implementing this but ran out of time, definitely going to add key remapping in an update after the jam!

Submitted(+1)

Lots of unusual mechanics here I haven't seen before, very original. Additional score per bounce of each dice? Interesting! I liked the sarcastic death remarks. I also like that it jumps you straight into playing, no 5 minutes of tutorial.

My only complaint would be that I don't enjoy how you cannot change direction once you've started jumping. It feels clunky to me. Otherwise, nice work!

Developer (1 edit)

Thanks, I tried to make something interesting that was easy to pick up, but hard to master. The committed jump was something I debated about, but I decided instead to include the Drop [S] to allow correction of a bad jump, but in a way that requires a little more planning of when and where jumps are made!

The score per bounce of dice is based on how much danger the dice posed being on the screen, ones only give 1 point because it's unlikely to kill, but sixes give six because those are an insta-loss.

Submitted(+1)

Fair enough, you definitely achieved the easy to pick up! Nice work!