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Concept is spot on, I really didn't like being forced a set number of moves - that required me to think really far ahead for perfection, with extremely little room for error. I think games like this would excel with a speedrun timer, instead of a move count restrictor - as to reward players who are quick, and not punish mistakes so heavily.

Thanks so much for trying our game and leaving feedback! We definitely went back and forth when trying to experiment with different challenges for the player and will absolutely keep this in mind for future puzzle projects :)