The audio kept me coming back, the challenge ramped up nicely and kept me engaged for the perfect length of time of play for a game-jam game. Well done
Centripital
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Very clever concept. Mechanic was fun, but level design was awful. I spent majority of games failing the first jump because the game had not given me time to adjust to the movement mechanics in a safe environment before putting danger in my way. I would have liked to have had 5-6 colors strung together in a row BEFORE forcing me to jump a death pit, to allow me to understand the jump physics, and rotating my cube.
Concept is spot on, I really didn't like being forced a set number of moves - that required me to think really far ahead for perfection, with extremely little room for error. I think games like this would excel with a speedrun timer, instead of a move count restrictor - as to reward players who are quick, and not punish mistakes so heavily.