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Very clever concept. Mechanic was fun, but level design was awful. I spent majority of games failing the first jump because the game had not given me time to adjust to the movement mechanics in a safe environment before putting danger in my way. I would have liked to have had 5-6 colors strung together in a row BEFORE forcing me to jump a death pit, to allow me to understand the jump physics, and rotating my cube.

Thanks for the feedback Centripital. I agree that with more time we could have improved on the starting experience. Good thing it's so quick to start the game over!

Good point! We played it so much I undervalued the first player experience. Thanks!