Now that the game is visible, it's actually pretty great. Die #1 at the start of the game, I launched it backwards and got lost for a bit trying to get a new die. Reloaded the game, read the description and started over. Second attempt at playing the game, I shot the dice with whatever it gave me thinking I was just unlucky. After trying the different powers of dice a few times, I realized the potential of swapping them. The text "Press enter after putting to roll a new dice" could be clarified a bit to imply something along the lines of "Swapping dice at some times may be the solution to overcoming obstacles due to their unique abilities." Once I figured out how I was actually supposed to play, I had a good time with the game. I'll see if I can finish it.
Viewing post in Golf 'n Dice jam comments
Yep, the dice switching was meant to be a major element. Sadly we got caught out at the end and weren't able to bring in our core mechanic or any tutorial in time. You were supposed to have an inventory of dice in a menu, so you could pick the one with the desired possible effects before each shot, giving a puzzle element to the game of deciding which die is most likely to be best for each shot. We'll be pushing an update after the jam to restore the game to the intended format!