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MUG806

14
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A member registered Aug 30, 2018 · View creator page →

Creator of

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Cheers for the kind words. I'll be waiting expectantly for your screenshot of 9 gold medals =P! Your game was also a big highlight of the submissions - impressive polish in the time allotted. 

Nice little game - I also got stuck on lvl 4 as i would get teleported.

Game was simple but nice - though never seemed to end. The sound was pretty painful on the ears though.

Nice little puzzle - but i really struggled to understand how the hammer worked to break blocks.

Nice little game - had more to it that I was expecting! Controls were a bit confusing without any animation, but I can see you building this into a nice puzzle game with a bit more time!

Loved this - but would be nice to have a bit of variation.

Simple perfection - one of the best games in the jam.

Nice little game! Look and feel was great and worked really well - can see this being a really successful mobile game with the short one-screen levels. Only negative I can say is that I found the moving walls moved so fast that it was impossible to judge the timing of your shots, so those levels were just random chance of getting past.

Game looks nice - but I couldn't figure out how to play. J key doesn't seem to do anything and there is no way to avoid the spikes, so I just die over and over.

Fun concept, but I found the controls very frustrating having to hammer f and j very fast to have any effect.

Fun concept, but I found the controls very frustrating having to hammer f and j very fast to have any effect.

Love this! Great concept, jokes and presentation - would love to see this expanded into a longer game with story between rounds!

Only thing letting it down is a lack of feedback and instruction - despite the quite long tutorial I still don't know for sure if left/right, red/green is innocent or guilty, and I don't think there was anything to tell you if you were correct or not when you select.

Really hope you build this into a bigger game as it really stood out to me.

Yeah sadly we had an entire UI system to provide that but it broke towards the end of the project and we had to release without it =(

Yep, the dice switching was meant to be a major element. Sadly we got caught out at the end and weren't able to bring in our core mechanic or any tutorial in time. You were supposed to have an inventory of dice in a menu, so you could pick the one with the desired possible effects before each shot, giving a puzzle element to the game of deciding which die is most likely to be best for each shot. We'll be pushing an update after the jam to restore the game to the intended format!