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(+2)

Really loved shaders and golden art deco style. What did you use for shaders? (Unreal engine isn't that familiar to me)

Crowd reactions and messages were fun way to give character for this game. Gameplay itself was left bit to shadow, I actually got another weapion, but didn't even notice it or dash speed changes.

Nice job! :)

(+1)

the outline effect was achieved using post processing.  You can get a similar effect in unity with the inverted hull method,  though that's also a pretty taxing effect.  Thanks for the compliments to the art team!