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The Crowd Goes Wild!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1633 | 3.318 | 3.583 |
Enjoyment | #1833 | 2.932 | 3.167 |
Overall | #2304 | 2.932 | 3.167 |
Creativity | #3551 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The choices of the audience for what happens are randomized and out of your control
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool concept!
For me the only issue is the absence of projectiles coming out of the guns, for the shotgun, I couldn't figure out where I should stand to deal damage, close or far didn't let me kill enemies.
I wish there was a web version that would be easier to play it, I'm now playing the games to download because I had to restart an old computer to play them.
Otherwise, very nice game, great job!
Super cool premise!
Interesting idea, the game’s quite cool, though the fact that you have to click before you can move the camera with the mouse is a little bit disturbing IMO.
First of all, great visuals, I like the borderlands style. I also loved that the chat reacted adequately to what the player was doing. Nice idea!
Really loved shaders and golden art deco style. What did you use for shaders? (Unreal engine isn't that familiar to me)
Crowd reactions and messages were fun way to give character for this game. Gameplay itself was left bit to shadow, I actually got another weapion, but didn't even notice it or dash speed changes.
Nice job! :)
the outline effect was achieved using post processing. You can get a similar effect in unity with the inverted hull method, though that's also a pretty taxing effect. Thanks for the compliments to the art team!