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(+1)

Hey! The first level was cool but I couldn't figure out how to get past the 2nd doors

Here's some feedback:

- The player movement was  unsatisfying, felt too slow and built up too much momentum. Getting the player movement to feel right is (in my opinion) one of the most important parts of making a good game.
- Better indicators on how to open doors would make the game a lot more playable. If the player doesn't know how to progress, they most likely won't do so.

Congrats on submitting though! Hope this feedback helps you in the future :D

(+1)

Yeah apparently I didn't make the second room make any sense. You have to land the die in the black square on the floor, haha

And yes the movement sucks and is the first thing I'll update if I work more on this! Thanks for the feedback!