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That is a dope puzzle game. I like how you have to use R to check what the rules for each trap is so you have to remember what the rules are. And the puzzle elements you introduced felt like they had so much potential, especially the ability to switch dice. It's a shame you only had 48 hours to design the game cause some more levels would have been epic. And the dice rolling animation is so good. Great Job!

Yeah, we originally planned to introduce more rules like one that takes into consideration sum of the dice and so on. Sadly it was hard to show it in the rules mode and we did not have time to redesign the system to fit that better