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This game's a pretty neat concept! I especially like how not just the enemies spawned, but also their positions, were determined by the dice roll physics. Plus, the dice roll animation itself is very charming!

My main criticism is with the gameplay balancing: most enemies are killed in one hit, making many rounds very short. And, the player getting killed in one hit is a little too unforgiving in my opinion.

I like the rapid-fire nature of the floors, it was very much the intent to not be spending minutes and minutes on a floor but yeah game balancing is tricky. We considered adding extra health for some enemies and the player but left it with just the elite beholder requiring multiple hits.

Thanks for playing and the feedback! :)

If we had more time we would have added more variation to the enemies, dice and rooms to make later levels more interesting. Adjusting balance is hard but I think your right, having more player health and levels would have helped.

Thanks for playing :)