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pynl

16
Posts
63
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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

This is a fun little demo and a neat idea! I could see the stats rolling being used to interesting effect in a full game. Great job making your first finished game for a jam!

I really like this game's concept! Even if it's a little short, it definitely shows off the game's mechanics meaningfully, and I think that the mechanics explored have a lot of potential for cool puzzles! I also think that the visual presentation is minimal but effective, and I appreciate the little sound effects for movement and whatnot.

Really neat concept! It feels like this puzzle mechanic has a lot of room to be explored, and the puzzles provided in the game already show off some interesting features of the mechanic. I also enjoyed the chill and clean presentation of the game.

This is a neat little game. I liked the use of procedural generation - it certainly spices things up! It also reminds me very much of Spelunky's terrain generation. Though, I have to admit, the random generation does feel like a fairly loose fit to the jam theme.

But altogether, this is a nice game!

I like this game! It's a neat combination of golf and random die-rolling, with fun and unpredictable effects behind the different rolls. Plus, the game has a nice art style, catchy music, and overall good platforming polish.

That being said, I did find it a bit annoying when the die-rolls would render the levels impossible, which happened fairly often in some of the longer levels. The lives system also seemed unnecessary - just restarting the level is already enough "backtracking" in my opinion.

But altogether, this is a fun and well-made submission!

I like the game and the concept! It's fun trying to think of how to most efficiently use your resources, whether you want to build up one die-face or distribute resources throughout a die. I also like the simple but charming graphics! But, I do think the player should be able to make combat go a little faster. It'd be nice if you could use a die while another one is already moving. As it were, when I was trying to do this myself, I accidentally clicked on a die while it was moving, and the game froze. Uh oh!

But either way, great game!

I really like this concept! The way that the keys are completely random on each stage, and the "finger gymnastics" that result, really do make each level feel unique. The platforming is also fairly satisfying and tight, while having the keys be randomized creates an interesting learning curve.

This game's a pretty neat concept! I especially like how not just the enemies spawned, but also their positions, were determined by the dice roll physics. Plus, the dice roll animation itself is very charming!

My main criticism is with the gameplay balancing: most enemies are killed in one hit, making many rounds very short. And, the player getting killed in one hit is a little too unforgiving in my opinion.

Awesome game! Great presentation, and a lot of very creative ideas throughout!

Cool and unique concept! I found the controls to be a little bit too sensitive, but overall the game's mechanic is pretty neat, and has lots of room for interesting puzzles.

This is a really neat and unique concept! There's a lot of room for interesting puzzles here, and although the game is a little bare in terms of presentation, the puzzles are definitely fun and engaging.

That was a nice little game! I do think that the movement and controls were a little unintuitive - it would be nice if you could move without jumping, and having jump height depend on how long you hold the jump button would be easier. Overall though, this is a good basic platformer game.

Nice, short, and chill game. Great art and presentation!

This game is really neat! It fits well with the theme of the jam, it's fun to play, it's a cool concept, it's quite polished in its presentation, and I think that the puzzles were all quite well-constructed.

A fun and relatively challenging game! Although I found the rotation a little difficult to control at times, it was definitely interesting having to move one side of your character while doing things with the other side.

I think that this game is a very interesting take on the trope of controlling two characters at once. The desync mechanic makes for some really neat puzzles, and I also liked how the music toggled depending on which characters were being controlled - it's a nice touch! Overall, great game!