This is a fun little demo and a neat idea! I could see the stats rolling being used to interesting effect in a full game. Great job making your first finished game for a jam!
pynl
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I really like this game's concept! Even if it's a little short, it definitely shows off the game's mechanics meaningfully, and I think that the mechanics explored have a lot of potential for cool puzzles! I also think that the visual presentation is minimal but effective, and I appreciate the little sound effects for movement and whatnot.
I like this game! It's a neat combination of golf and random die-rolling, with fun and unpredictable effects behind the different rolls. Plus, the game has a nice art style, catchy music, and overall good platforming polish.
That being said, I did find it a bit annoying when the die-rolls would render the levels impossible, which happened fairly often in some of the longer levels. The lives system also seemed unnecessary - just restarting the level is already enough "backtracking" in my opinion.
But altogether, this is a fun and well-made submission!
I like the game and the concept! It's fun trying to think of how to most efficiently use your resources, whether you want to build up one die-face or distribute resources throughout a die. I also like the simple but charming graphics! But, I do think the player should be able to make combat go a little faster. It'd be nice if you could use a die while another one is already moving. As it were, when I was trying to do this myself, I accidentally clicked on a die while it was moving, and the game froze. Uh oh!
But either way, great game!
This game's a pretty neat concept! I especially like how not just the enemies spawned, but also their positions, were determined by the dice roll physics. Plus, the dice roll animation itself is very charming!
My main criticism is with the gameplay balancing: most enemies are killed in one hit, making many rounds very short. And, the player getting killed in one hit is a little too unforgiving in my opinion.