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jflex

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A member registered Jun 06, 2020 · View creator page →

Creator of

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Cheers for the feedback and thanks for playing! :)

Glad you enjoyed it, thanks for playing!

Thanks for playing! The dice were larger believe it or not and we reduced their size thinking of the later floors where there are a lot more dice but you're right, there's definitely some balancing we could do :)

Ta muchly :)

Thanks very much! With a bit of practice and some good dice rolls I'm sure you'll beat that score :)

Thanks for the feedback and the kind words :)

So the dice are given a random force and spin when they're rolled plus gravity so it's not a set animation, just physics. If the dice don't land flat on the floor we give the die a nudge to try and get it to land flat, I don't know if that's what you mean?
The beholder shoots immediately upon start so it sounds like it's possible to get insta-killed - we could look to address that.

Thanks so much! I had an idea for other power ups to mitigate against poor/unlucky dice rolls, purely cos I seem to have the worst luck in dice games lol, but rerolls were simple enough to add in the timeframe.

Thanks so much for the praise! Glad you enjoyed it :)

Thanks very much, glad you enjoyed it!

We had plans for more random options but kept it simple because of the time constraints. Thanks for playing!

Yeah the enemies need some revising, cheers for the feedback, glad you liked it :)

thanks so much for the kind words, glad you enjoyed it! :)

Cheers for the feedback, I've found the best approach to short jams like this is to keep it simple and then just make it as best as you can. I think we've got a good base and there's a bunch of stuff we can add to it if and when we update the game.

Thanks for playing!

Thanks for playing!

I was too much of a dumb dumb to get that far in the game. I noticed that the die isn't the standard layout which adds extra difficulty as you're anticipating the face up when you move only for it to be different than you expected.

That's a pretty good score, I'm terrible at our own game so my best is nowhere near that.

Thanks very much for the kind words :)

Wonderfully presented but perhaps a little tricky to control - I died a lot but did make it to the end!

Thanks very much! :)

Cheers! Thanks for playing

Hey thanks for playing! I would have liked to add a pause before the combat started just so you can adjust your mouse after clicking "Go" but we weren't able to in the time.

Thanks very much! Glad you enjoyed it :)

Cheers! It was important to me that the dice do more than just be a random number generator.

Thanks for the feedback and playing!

Hey! The blue die is where you spawn on each floor. It looks like the colliders of some enemies are a bit oversized, something we can fix in a future release.

Thanks for playing!

Oddly satisfying and very addictive. I was getting a little turned off from the game and then the automation kicked in and we were rollin' as they say ;)

I'm at the point now where I've stopped playing and it's just doing its thing, which I guess is the endgame :)

Only wish was perhaps a little variety in the cups, maybe only rolling 1 neighbour and working the way up to all neighbours? And maybe some calming music to roll and chill to!

It felt a little awkward using space and enter to confirm actions at different times - just using the one key would be ideal. Nice one!

Really impressive what you've made in such a small time, great job!

Cheers! Had more ideas about randomising which side the exit spawns and maybe building out multiple rooms per floor - all from dice rolls of course :)

Thanks for playing!

Don't we all? :)

Thanks for playing!

I've checked and yeah some of them don't match up with the sprites, sorry about that!

Thanks for playing!

Pretty cool! I think the camera shake was a bit too aggressive for me 

Cool idea! I think the shot sound was perhaps a little too loud and it seemed too easy to just spam shoot and eventually you will score points if you have enough patience :) 

I can see this getting pretty addictive. Chaos is definitely the key word, I wasn't sure exactly what was going on but with all the effects I picked rolls that would affect the most dice to keep the combos going.

Great Job!

I can see this getting pretty addictive. Chaos is definitely the key word, I wasn't sure exactly what was going on but with all the effects I picked rolls that would affect the most dice to keep the combos going.

Great Job!

Cheers! Thanks for playing :)

Thanks for playing!

Yeah it's interesting that as we started properly playtesting we found that the game asked us to make decisions on when to spend the rerolls and trying to hold on to them for the later floors.

I think we've got a pretty good base here and there's plenty of directions we could go to expand it if and when we put more time in it.

Thanks for playing and the feedback :)

The door is just part of the challenge hehe. Cheers for the feedback :)

They're supposed to be threatening!  Haha!

We like our D&D so that might have bled through. Thanks for playing!

I like the rapid-fire nature of the floors, it was very much the intent to not be spending minutes and minutes on a floor but yeah game balancing is tricky. We considered adding extra health for some enemies and the player but left it with just the elite beholder requiring multiple hits.

Thanks for playing and the feedback! :)

Thanks for playing!