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Standard tower defense game but you can throw a giant die to crush enemies.

The dice is supper pixelated. Why? The other assets are at  much higher resolution.

What does crushing enemies with a giant die have to do with heaven and hell? You could replace it with a boulder and the effect would be the same. The rolling die fits the theme, but it feels like it doesn't fit the rest of the game.

Music and sound are good. Art could use some work.

The tower upgrade system was smooth. Good work on that.

The tutorial system was also well implemented. Good job. 

(1 edit) (+1)

Thanks for the reply!

The giant cube doesnt crush the enemies, it moves a number of enemies (rolled by the dice) from heaven to hell and the other way around.

The tower in heaven is more effective against troops from hell, same for hell and troops from heaven, therefore it's a good trade to transfer as many enemies from one arena to the other for max damage...