There were a few that were right on the cusp of making it, but just not enough time when working alone.
To be specific:
- a harder mode where the tiles increment after you roll over them
- more polish -> floating text above the die to help indicate health gain or loss
- map generator (~65% done)
I opted to drop these to hammer out the 2 extra levels, as well as playtest. None of those extra features would have made the cut, so I figured 3 total levels is better than 1 tutorial and a bunch of mechanics not being used.
Thanks for the feedback!