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There were a few that were right on the cusp of making it, but just not enough time when working alone.  

To be specific:

  • a harder mode where the tiles increment after you roll over them
  • more polish -> floating text above the die to help indicate health gain or loss
  • map generator (~65% done)

I opted to drop these to hammer out the 2 extra levels, as well as playtest.  None of those extra features would have made the cut, so I figured 3 total levels is better than 1 tutorial and a bunch of mechanics not being used.

Thanks for the feedback!