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(1 edit)

I think that's part of the cleverness though - i think it's like a smash bros like form of damage - the more hits you take, the farther the hits throw you. obviously the only way to die is getting thrown off, so i found this scheme to work really well.

Yea I totally get it but I'm pretty sure even in smash bros you can still move yourself back onto the platforms whereas in here once you're in the knockback, you can't give any input to maybe try to land back on the land, if you know what I mean.