So far this was the first game jam project that let you choose different dice to try to get higher attack rolls on mobs with more health, however without having an indicator of how much health mobs have, it was just guessing. I also noticed the fireball from the mage would hit the players collider, make the player get a bit stuck, and not delete itself. Some form of hit indicator would have been nice as well so you can tell if you're taking damage.
Critique aside, really good project for this game jam.