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Slime 'n' Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1917 | 3.171 | 3.171 |
Overall | #2096 | 3.012 | 3.012 |
Enjoyment | #2145 | 2.805 | 2.805 |
Presentation | #2212 | 3.061 | 3.061 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack via hit dice dnd style
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game. I like the art design and the music is great too. Having to think about which dice to use and which ones to keep for later is a nice and unique strategic factor. Good job!
Fun game! I would like to see the game automatically switch off of dice that are empty. also being able to attack up and down instead of just side to side. Obviously the fire balls don't disappear when hitting the player and you get stuck on walls if moving diagonally, but limitations of a 48hr jam are tough. Awesome work! I enjoyed the music and sound effects and gameplay was fun!
Love the concept and the music!
Nice gameplay. The music fits the game but there could be a lot more sound effects. Putting attack onto a keyboard key(space would be fitting) would be also a good improvement.
There seem to be ordering problems. Maybe using a second tilemap and laying it over the player for the things the player appears behind would work.
Thank you! I'm the creator of the music! Im happy you found it fitting<3
A bit challenging, adding more interface (i.e. player reach, enemy health) would've helped a lot.
The music was oddly relaxing as I try to kill all the enemies.
Overall a fun but short experience, congrats on finishing the jam !
Hello!! I am the creator of the music and I'm happy that you like it <3!!
The second level has the player sprite invisible, and the attack range is way too long.
Neat game, but could have done more polish. Nice that the move speed was fast so It didn't feel as slow as some other games :)
Fun game! The attacking did feel a bit delayed, but its still nice! Nice job!
i found a bug when i went to 2nd floor my character turn invincible even after i tried to die. the walking speed makes the game kinda hard to hit an enemy which make me to have got hit by the enemy to actually damage the enemy. but overall pretty neat game :D
Neat little game! I liked the music. I enjoyed how the player character zipped around the screen. Attacking didn't feel as good, but I think this is a great start for this type of game. Nice job.
Nice game! Attacking does feel a bit weak, especially with the small attack area, but still nice.
A pretty cool little game, with a good amount of content. I think the game looks great, and plays pretty well. My only suggestion if you were to expand on this is to add more juice. Some sort of damage dealing sound, a taking damage sound, and maybe a little more visual indications of those respective things would go a long way and make the game feel punchier. Overall though the game is fun and has potential.
That was cool, some suggestions:
Otherwise, it was quite good :)
Thank yoou
the game is quite fun but i felt it could have been better
maybe changing the walkspeed, attack range and damage system could have made the game better
it still has an interesting concept and i think it could have been implemented another way
i still feel kind of confused on how to write this as i just dont know whats wrong with the game; it just felt boring
still, the concept is kind of creative and the game could have been better
Thank you!
And yeah there's definitely something missing that makes it feel a little meh but that probably will come eventually with experience
fun gameplay ) I’ll play your game on the stream again. Please give my game a try if you have some time!
Thank you!
Really fun! Really the only annoying things are the projectiles and the small attack area, but a creative concept!
Thank you!
And yeah those projectiles are annoying lol
Fun little game, sometimes had a glitch where on a new level the player character was hidden under the map but could still collect items attack, and get hit.
I really liked the inclusion of the sprite head as a death indicator and that the potions will bounce around when you hit max HP.
Biggest gripe though is when moving fast everything gets jittery and is a bit hard on the eyes. Overall great game and use of the asset pack!
Thank you so much!
the bug with the character spawning under the map is so annoying. I'm also really happy with the death indicator and surprisingly you are the only one who has mentioned it lol.
I like the style and the idea is rather fun. The area of the attack being so small is a bit frustrating though. Also, some of the projectiles that hit me left me with the feeling I was taking damage continuously, but maybe it was just because they didn't disappear.
Thank you! I agree completely on the attack area. if I make a follow-up update I think I'm going to completely rework the attack system.
With the projectiles, I would not be surprised if that was actually the case and that is also something that defiantly needs work.
A fun little game! My only gripe is that the attack is pretty small, which makes hitting stuff quite fiddly.
Thank you!
and yeah that is definitely a comment complaint lmao
The music is great in this one! i wish the camera was zoomed in a bit or the screen was bigger so that i could see everything properly and so the floor would stop flickering. Also it would improve it alot if the attack direction was the way you are pointing with your mouse, and a visual way to see the attack cooldown. Great job all around, this was really fun!
The Creator of the music was super excited to hear it was good :)
And yeah got those complaints a lot but thank you