Bump, primarily open to paid positions.
Kusaji
Creator of
Recent community posts
Sure. Technically most of the games I have published on Itch I did as WebGL to increase the number of people who would be willing to try them out, as well as simplicity of testing and sharing. That being said most of my projects would also easily be able to be build for Andoid / iOS with minimal changes, and usually an addition of some on screen touch controls.
https://kusaji.itch.io/final-bastion
https://kusaji.itch.io/td-alpha
https://kusaji.itch.io/dungeon-roller
https://kusaji.itch.io/paradigm-shift
(Paradigm Shift would simply need some touch controls added)
https://kusaji.itch.io/skullsunfortunateadventure
(Much like Paradigm Shift, Skulls Unfortunate Adventures would also need touch controls)
I currently have two projects I am working on, one nearing completion (mobile casual game) as well as a personal mobile casual game which is currently playable, but is missing art assets and needs some further tweaking.
https://kusaji.itch.io/2d-endless-runner
Jump with Up arrow, dash down with Down Arrow, shoot with right arrow, and reset level with Escape (Early testing)
Password is simply cat to view this project.
I can also get code samples, and anything else you might be looking for, simply let me know how you would like to continue the conversation.
Hello, I'm highly interested in starting a conversation. Do you either have an email or a Discord account I can reach out to?
I'm a Unity dev with around 1.5 years of professional experience, and most teams I have worked on have been small, so I am used to working on most aspects of game development, but with a primary focus on gameplay programming and game design. You can see a few of my projects posted here on Itch, and I can get you anything else you might need via email / discord.
Hello,
I am a Unity developer with around 5 years of experience. I have worked with multiple smaller indie studios, and I am currently open to take on another project. If you would like to see some of my work, please feel free to take a look at my itch profile where I have a mix of game jam projects, and personal projects that you can try out. My main focus is on gameplay programming, and prototyping, but I can also be seen as a bit of a Unity generalist as well.
If you would like to learn more about me, please feel free to reach out via email or discord.
Email: kusajiproduction@gmail.com
Discord: Kusaji#0076
I actually am planning on adding more to it.
The enemies, while semi smart, can use some more tuning, as well as more enemies.
Some more weapons would be nice, and the arena / map is a little bit on the basic side.
I feel with a bit more work this could turn into quite the fun little arena style / survive as long as you can game.
My only complaint is that I wish I could just hold down WASD to move instead of tapping it constantly. Good little graphics, sound is well balanced, bonus points for options for sound, music, and camera effects. Also the little details such as sfx playing while adjusting the volume slider were really nice and shows a level of polish for this game. Really good job.
I feel this could be expanded on and turn into quite the interesting little game, the problem is when just roaming around and roaming from room to room, having to sit and roll constantly to get the rolls you need is a bit frustrating, and it would have been nice to be able to press space or something to roll the dice instead of constantly going back and forth with the mouse.
Combat, while simple, if expanded would make for an interesting game that's for sure.
Good job.
So far this was the first game jam project that let you choose different dice to try to get higher attack rolls on mobs with more health, however without having an indicator of how much health mobs have, it was just guessing. I also noticed the fireball from the mage would hit the players collider, make the player get a bit stuck, and not delete itself. Some form of hit indicator would have been nice as well so you can tell if you're taking damage.
Critique aside, really good project for this game jam.
Making a local multiplayer game for a game jam is definitely a bold move, as most of us well.. Have no friends to play with in real life.
Overall it seemed neat, but some sort of turn indicator would have been nice, I just fiddled around with the controls for a little bit, moved a piece across the board and blasted another piece.