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(+1)

Very cool idea. I got stuck with the IA a lot. Adding the possibilities of attacking the enemy next to you and even better, a chance to select the side you are going to attack.


(extra tip. Don't compare your game at the time of explaining it)


Good Job :)

(+1)

Thx for the feedback!

Yeah, the AI is kinda a problem for that haha. Didn't realize until I played the final build. Gotta fix that.
About the attacking side-units, We'll take the suggestion and figure out a workaroud for it.

About selecting the side you attack, it was thought as part of the game-design for the units not to be able to control the direction of the attack, since you rotation and positioning will dictate it.