Thx for the feedback!
Yeah, the AI is kinda a problem for that haha. Didn't realize until I played the final build. Gotta fix that.
About the attacking side-units, We'll take the suggestion and figure out a workaroud for it.
About selecting the side you attack, it was thought as part of the game-design for the units not to be able to control the direction of the attack, since you rotation and positioning will dictate it.