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Fifhyde

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A member registered Jun 11, 2021 · View creator page →

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Proscriptively speaking my biggest piece of feedback was that it felt to chaotic, and I could just spam to survive forever. Do with that what you will, but my recommendation would be limiting how many dice I can throw so that I have to put each one to good use. Or you could even add two dice that I choose which one I roll, so I can save a useful shotgun roll till I think I need it. And I do recommend you stick with this, you've got a genuinely good game on your hands, not even just a good one for the jam. Were this expanded into a full on roguelike with all the obvious more interesting upgrades and rooms and stuff I'm sure you already have ideas for I could see myself putting down a few bucks for this. 

By far the best one I've seen in the jam yet. Amazing work, it looks and feels great to play, but most importantly fits the theme in a way that isn't boring or unfun, which a lot of the games seem to. 

Thank you for the feedback, I definitely need to improve the description some more.

They come when you press E on the black pole, but only when you have a roll to spend on it. Sorry, it wasn't very clear, I need to adjust the description of the game still. 

This was pretty good. This sort of idea has been a recurring theme, but I think yours is the most unique I've seen so far. Was a pretty difficult puzzler as well, I spent longer than I'm willing to admit on one of the later levels before giving up. Well made. 

I feel like I've seen a concept like this before this jam, and I've seen a few in the jam like it, but this is probably the best implementation I've seen so far. It lent itself to the puzzle aspect really well, but also had a few alternate solutions that ended up being pretty fun. Very good game, I gave it a high rating. 

Thanks a lot, I'm glad you liked it. It was supposed to be a giant but by the time I got around to making it I was dead tired and just wanted it to be done, so I just picked a reused texture and put it on the eyes, and it had those little slits as a coincidence. I kind of like the idea of a cat though, lol. You're just its plaything, kind of like real life. 

Thanks, I wanted to add more touches with the giant but that's an issue for later. 

The game really needed more tutorial stuff to it, its way too confusing as is, that's the first amendment I'm going to make after the fact. 

Tell me about it. The lack of sound is still killing me. 

Thanks! This did come out as a bit more of just a proof of concept than I wished. I think I'm going to come back to the idea once the jam is over though, at least make what is here a lot more playable. 

Yep, totally valid. I had zero testers other than myself as you might imagine, which definitely hurt its readability. I wanted to put in more tutorial style stuff in the actual game, as well as a treasure thing to at least have some kind of score, but barely had enough time to even make the enemies "function".  Think I'm going to revisit once the jam is over and improve on pretty much everything.

Yeah, I'll see if I can add any clarifiers. Definitely the biggest problem  seems to be how confusing it is. 

Thanks! Yeah I tried to put in a restart button, but put it on a key that doesn't work in browser mode, so oops.....

I would have wanted to build in a lot more quality of life stuff but ran out of time, probably my biggest regret about it is how janky and unclear it all  is. 

Looks great, the concept of the dice world comes across perfectly. I will say though that the controls were a bit funny, but that's probably to be expected with such little time. I had a concept fairly similar, and its cool to see how much more flushed out your world was than mine.

I enjoyed it a lot, it uses the chance and rolling dice aspect more for strategy than blind luck which is a mistake a lot of these games have been making. I do think it went painfully slow, especially on the large maps though. 

I like it. Its simple, but fairly polished for what it is. I don't think I would have wanted to play too many levels anyway, so I wasn't bothered too much by it being incomplete. 

Felt a little arbitrary. Some of the levels kind of just felt like trial and error or luck to know how to get through. I like the style a lot, and the sound was great as well, but the gameplay felt like it wasn't gaining much from the dice aspect. Good job anyway though, this has a lot more polish than most other games I've seen.

Yeah its a bit confusing. I edited the description and added a screenshot which will hopefully help make it clear how to roll the dice.

But even then there's not much more progression than just keep hopping from dice to dice, I didn't really have time to make a score system or anything.

Yeah, sorry. That was probably the worst part was clearing up the issues with showing what was happening. If you pick up the little floating stones, you get rolls, and if you spend them by pressing E on the black poles on each face you roll in two more dice. I'll have to make that clearer in the description.

Was a bit confusing what the rule were, and I got stuck pretty fast. But I think the idea is there, and uses dice in a numerical way instead of a chance way. Making random puzzles doesn't work so it's cool to see you avoiding that mistake. 

Loved this. Probably the best one I've come across so far. The concept of dice golf is pretty great. I think the arena's themselves were pretty frustrating at times, but they weren't really the point so much as the concept itself, which was pretty great.

Was a little bit confused by what exactly the different dice combinations meant, but the central gameplay was such that I could just roll the dice and watch cool stuff happen without really knowing why. I liked it, one of the more functional games I've come across so far. I hope everything settles out for you, I wish you could have polished it a bit more too, there's a pretty cool game in here. 

I like the style and concept, But I think the puzzle aspect doesn't hit home very well. I found myself just going back and forth trying to get lucky. Which is the nature of a theme revolving around random I guess, so good job using what you had. If nothing else this is one of the easier games to play, since a lot of the ones I've played are really unpolished, and this was the first one where it came across perfectly. Good job!

Please do forgive a generous amount of jank, I made this alone with not enough time to support this mildly ambitious idea.

Did some outside research to discover I uploaded the wrong thing, my bad.

mission failed, we'll get 'em next time boys.