Proscriptively speaking my biggest piece of feedback was that it felt to chaotic, and I could just spam to survive forever. Do with that what you will, but my recommendation would be limiting how many dice I can throw so that I have to put each one to good use. Or you could even add two dice that I choose which one I roll, so I can save a useful shotgun roll till I think I need it. And I do recommend you stick with this, you've got a genuinely good game on your hands, not even just a good one for the jam. Were this expanded into a full on roguelike with all the obvious more interesting upgrades and rooms and stuff I'm sure you already have ideas for I could see myself putting down a few bucks for this.
Fifhyde
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I feel like I've seen a concept like this before this jam, and I've seen a few in the jam like it, but this is probably the best implementation I've seen so far. It lent itself to the puzzle aspect really well, but also had a few alternate solutions that ended up being pretty fun. Very good game, I gave it a high rating.
Thanks a lot, I'm glad you liked it. It was supposed to be a giant but by the time I got around to making it I was dead tired and just wanted it to be done, so I just picked a reused texture and put it on the eyes, and it had those little slits as a coincidence. I kind of like the idea of a cat though, lol. You're just its plaything, kind of like real life.
Yep, totally valid. I had zero testers other than myself as you might imagine, which definitely hurt its readability. I wanted to put in more tutorial style stuff in the actual game, as well as a treasure thing to at least have some kind of score, but barely had enough time to even make the enemies "function". Think I'm going to revisit once the jam is over and improve on pretty much everything.
Felt a little arbitrary. Some of the levels kind of just felt like trial and error or luck to know how to get through. I like the style a lot, and the sound was great as well, but the gameplay felt like it wasn't gaining much from the dice aspect. Good job anyway though, this has a lot more polish than most other games I've seen.
Yeah, sorry. That was probably the worst part was clearing up the issues with showing what was happening. If you pick up the little floating stones, you get rolls, and if you spend them by pressing E on the black poles on each face you roll in two more dice. I'll have to make that clearer in the description.
Was a little bit confused by what exactly the different dice combinations meant, but the central gameplay was such that I could just roll the dice and watch cool stuff happen without really knowing why. I liked it, one of the more functional games I've come across so far. I hope everything settles out for you, I wish you could have polished it a bit more too, there's a pretty cool game in here.
I like the style and concept, But I think the puzzle aspect doesn't hit home very well. I found myself just going back and forth trying to get lucky. Which is the nature of a theme revolving around random I guess, so good job using what you had. If nothing else this is one of the easier games to play, since a lot of the ones I've played are really unpolished, and this was the first one where it came across perfectly. Good job!