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(+1)

Cool dice rolling game, but the input buffering was whack. Otherwise, I enjoyed figuring it out!

(2 edits)

Yeah, a proposed change I didn't have time to implement is visualizing the input queue on the side of the screen so you can see exactly what actions are queued up. Or even just explaining it early on. The idea is that you could essentially hit all the moves in the right order to complete the level at the start of the level and then watch it play out. Making speedrunning it more about finding the moves than timing them