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Roll Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #385 | 3.773 | 3.773 |
Presentation | #431 | 4.045 | 4.045 |
Creativity | #448 | 3.818 | 3.818 |
Enjoyment | #693 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The sound design and the music is very nice
Loved the game! The mechanic was super neat and I enjoyed figuring it out. Great job!
I really liked this! Was an interesting and different take than on a lot of the dice puzzle I've seen so far. Great work!
Great idea and nice presentation! Although there are only 2 "special moves", combining them feels good, and the mechanic could be expanded to include more. I found the game hit a nice level of difficulty, not too hard, not too easy. It's a bit short, but that's understandable given the constrained time.
Would love to play more of it!
It's interesting, I've seen people getting it in <2 minutes on a second run and others getting 10-15 minutes with 500 moves on their first run. Perhaps you had an easier time because you made a similar game and had a feel for the movement already.
Good graphics and interesting (but hard) gameplay. Well done!
That's a pretty neat idea!
I liked the puzzle design. Get stuck several times, but it was really satisfying to complete the challenges.
The music is amazing too!
Cool dice rolling game, but the input buffering was whack. Otherwise, I enjoyed figuring it out!
Yeah, a proposed change I didn't have time to implement is visualizing the input queue on the side of the screen so you can see exactly what actions are queued up. Or even just explaining it early on. The idea is that you could essentially hit all the moves in the right order to complete the level at the start of the level and then watch it play out. Making speedrunning it more about finding the moves than timing them
"Learn what a die looks like (skill issue)" "Good, clean minimalist art-style" - Twitch Chat
Amazing settings, UI and visual style. Very unique and interesting game mechanics and a high skill ceiling. Great speedrunning potential sub 200 moves lets goo.
Creative approach to the prompt, and the relaxing presentation was a good fit for the gameplay. The final challenge made for a big difficulty spike - it took a while to wrap my head around how the die rolled around, despite the task in theory being simple.
Yeah, difficulty is definitely something that I was aware was a little high. I wanted to try to make the demo more interesting and force a little more learning. If I had even an extra hour I was going to address that difficulty spike. Thanks for playing and giving it a review!
Very creative nice work
I like the idea, and the mood in general, it reminds me of Marble Madness but with a dice!
A really cool concept. It's hard and sometimes frustrating, but becomes satisfying when you get the hang of it. Can become something really great if you expand on it further in the future.
Cool idea and the game was pretty relaxing however I find some parts of it a bit hard.