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(+1)

I like the game idea itself and the art looks amazing. However, the main problem  I would say is the fact that even though your moves are tied to a timer, the enemies aren't which ends up with you kind of just frantically  trying to attack while getting tied to rng. I think the gameplay would be a lot better if it were turnbased but still tied to the dice themselves and then just overall less moves/dice per each dice roll so that you can plan ahead, but still try to account for luck. The gameplay itself seemed pretty intuitive and I just really like the thumbnail and the overall graphics of the game although the game could have benefited from a lot more juice. Anyways good luck on your submission and I did have fun praying for luck to not screw me over. -Sincerely, Henry_Hamster