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This is interesting. I think the concept is good, but the map is a bit hectic and doesn't really feel like a world. Walls don't block your passage, but deal damage. They're more like traps than walls. I like that you have to react to enemy movements, but have the opportunity to plan around where they're going. That said, since there's only one step at a time and you see where the enemies are going on each step, there aren't a lot of opportunities for strategy. I also found it quite strange that you have to scroll the page back up each time you get to the end of a level.

Thanks for you feedback!

Yeah, walls were meant to be spiders before I decided to… dice up the enemies. The idea of showing more enemy movements is interesting, but also hard because the enemies actually react to where you are, so I don’t know how I could plan that. With regards to scrolling… yeah, I could make the level start from the previous end, that’s a good idea!