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miniBill

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A member registered Mar 24, 2020 · View creator page →

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I managed a couple levels but not more, it really is unforgiving! :)

Soooooo satisfying! It feels like a liminal no-space you’re trying to make sense of

I don’t get it, but the bullet rain looks really satisfying

I’m so sad that I can’t see autostereograms at all :(

Reminds me (in a good way!) of Antichamber.

I’d love to have strafing as a movement option, only rotate and back/forward feels a bit clunky

Really love the game, a good mix of puzzle and luck!

On my computer the main font is gray, so hard to read, but the game is still very playable

Lovely! The clicking sound is really satisfying

I… guess?

That’s incredibly valid, SO many things get dropped because of the time :D

That’s really weird, have you tried a different browser?

Thanks for the feedback!

Ooooh, fun! Could do with a bit of description, just “use WASD to start playing and move the hole”, but it’s intuitive enough!

Really like the idea and the physics-based implementation!

Yeah, the field of vision feels a bit arbitrary sometimes

Disappearing rolls would make more sense for gameplay, but less sense for the theme 🤔

Thanks! Yeah, it’s definitely a stretch :D

I think it might be an issue on my end, sometimes I “pull” but it doesn’t “launch” :(

Which is sad, cause the game seems really cool

Really enjoyed the idea and the presentation, but the controls were super janky for me :(

HILARIOUS. Didn’t love the clicking around but the idea, story, writing, ending, everything else is perfect

Really fun idea, but pleaaaase never put that much motion blur in a game ever :D

This is GOOOOOD

Really happy you liked the music, the composer is, in his own words, “overjoyed” :D

I can definitely see how restarting from level 1 could be bleh, it could make sense to have checkpoints, maybe every 5 levels or something

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This is so funny :D

I now understand why you have an “if you’re lost” section :D

The simulation and evolution is Really Interesting, beside the Jam game I can totally see this as the basis of something really cool

Ohmygod the graphics are a CHOICE and I’m here for it!

Thank you ^_^

Cooool! Like the choice you need to make on the risk. You should tweak the RNG so that the first few levels it actually cheats to favor the player (to avoid level 1 losses)

Really nice idea! The controls feel a bit laggy, but the presentation is top notch and the Gurgle is adorable

Really nice submission! It felt a bit frustrating to wait for the dice to “pop”, but and the encounters get unbalanced after a bit (even if intentionally so because there is no endgame which… game jam, valid). That said, the need to quickly balance defence and attack while calculating scores, deciding whether to keep or try a reroll in a split second, all felt very satisfying and a cool idea

It’s really nice how you go from “how the heck am I supposed to not let it fall” to “oh, this is actually really fluid and fun” I can totally see this evolving, maybe with powerups and more levels

That’s very valid! Still, congratulations on what you achieved :)

Thanks for the feedback!

I hope after the jam ends I’ll find the time (and will) to improve it :D

Thanks for you feedback!

Yeah, walls were meant to be spiders before I decided to… dice up the enemies. The idea of showing more enemy movements is interesting, but also hard because the enemies actually react to where you are, so I don’t know how I could plan that. With regards to scrolling… yeah, I could make the level start from the previous end, that’s a good idea!

Really cool mechanic!

Controls, with a gamepad, are perfect. Dimensional shift is interesting and actually very intuitive after a while. The music is a bit repetitive

Cute and chill. The mechanic is interesting and could probably be explored further. The camera controls are really janky unfortunately

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Thanks for you feedback!

The player, potions, weapons and door sprites are from https://www.kenney.nl/assets/tiny-dungeon The dice and arrows are mine (which is why they’re ugly :D)