I managed a couple levels but not more, it really is unforgiving! :)
miniBill
Creator of
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Really nice submission! It felt a bit frustrating to wait for the dice to “pop”, but and the encounters get unbalanced after a bit (even if intentionally so because there is no endgame which… game jam, valid). That said, the need to quickly balance defence and attack while calculating scores, deciding whether to keep or try a reroll in a split second, all felt very satisfying and a cool idea
Thanks for you feedback!
Yeah, walls were meant to be spiders before I decided to… dice up the enemies. The idea of showing more enemy movements is interesting, but also hard because the enemies actually react to where you are, so I don’t know how I could plan that. With regards to scrolling… yeah, I could make the level start from the previous end, that’s a good idea!
Thanks for you feedback!
The player, potions, weapons and door sprites are from https://www.kenney.nl/assets/tiny-dungeon The dice and arrows are mine (which is why they’re ugly :D)