Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Roll 2 DieView game page

A game for the GMTK Game Jam 2022
Submitted by miniBill — 1 day, 1 hour before the deadline
Add to collection

Play game

Roll 2 Die's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#28552.5332.533
Creativity#32472.6672.667
Overall#35812.4442.444
Presentation#43092.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is very random and enemies are dice

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

interesting game, enjoyed playing it. 

good job!

Developer

Thank you ^_^

Submitted(+1)

The gameplay is very fun, avoiding dice and thinking ahead the next moves is the genre that I like. Maybe the art could be improved

Developer

Thanks for the feedback!

I hope after the jam ends I’ll find the time (and will) to improve it :D

Submitted

This is interesting. I think the concept is good, but the map is a bit hectic and doesn't really feel like a world. Walls don't block your passage, but deal damage. They're more like traps than walls. I like that you have to react to enemy movements, but have the opportunity to plan around where they're going. That said, since there's only one step at a time and you see where the enemies are going on each step, there aren't a lot of opportunities for strategy. I also found it quite strange that you have to scroll the page back up each time you get to the end of a level.

Developer

Thanks for you feedback!

Yeah, walls were meant to be spiders before I decided to… dice up the enemies. The idea of showing more enemy movements is interesting, but also hard because the enemies actually react to where you are, so I don’t know how I could plan that. With regards to scrolling… yeah, I could make the level start from the previous end, that’s a good idea!

Submitted

Cute little sprites! The arrows showing the movement of the dice helped with some strategy. Nice!

Developer (1 edit)

Thanks for you feedback!

The player, potions, weapons and door sprites are from https://www.kenney.nl/assets/tiny-dungeon The dice and arrows are mine (which is why they’re ugly :D)