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Good concept but because the board was at an angle in my opinion it would have been better to experiment with different ways to move the player as supposed to the WASD.

Hi, thanks for the comment. Initially, we are experimenting with QWAS as it may make more sense than WASD, but we decided to change it back to WASD because QWAS is a bit awkward to press on. Do you have other suggestions?

The movement was really the only thing I had complaints on. Great job and good luck!