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I really like the underwater visuals, the refraction pattern on the surfaces is great. Amazing that it can run so well in the browser too! I managed to collect the cog and assemble it, but didn't go much further as it felt like the process was going to be repeated. Hopefully I didn't miss out on any content. It was an nice change to have an underwater game where not everything is constantly trying to kill player! It was peaceful to play, thanks for the submission. :)

Thank you for playing! You didn't miss much, just a little end animation and song with a win screen. :) I lost the entire first weekend due to a vacation, so I wanted to make the gameplay simple, but it ended up being a little repetitive. I'm glad people are getting the peaceful/relaxing vibes though. I was going for that!

Also thanks for mentioning the refraction pattern. I was super proud of that caustics shader! There are great ones available for GLES3, but they don't work in GLES2 so I had to come up with one that worked. Really pleased with the result.

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"Caustics", that was the word I was looking for!

Well done on getting it nice in GLES2. I had similar issues with bloom/glow but managed to hack something out!