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The enemy sprites were enjoyable for my friends. I feel like there is little to no interactivity other than attack or defend, so the game was kinda a slog to get through. I feel that more choices other than take damage or not take damage might be worth exploring.

Thank you for the feedback, I am glad that you enjoyed the art. And your complaints are pretty valid. Do you have any suggestions for additional choices to make? Or do you think simply speeding up the animations would make things less of a slog to get through?

Perhaps different types of attacks, or bonuses for certain types of attacks. Or perhaps things that affect future turns. Honestly, there's a lot you could go through, especially if you decide to expand the scope of the game. The world's your oyster.

One concept that we had was that Beebo "attempts" magic. You can choose to roll an elemental die that will have a random chance of helping, hindering, or a little bit of both.