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SlappyGrandPappy

12
Posts
A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

you alright bro?

Puzzles were outstanding. Highlight of the game jam.

This really is not quite chess. I like how you simplified pieces. You could add a button that skips the turn aminations, because if you have a game over, you should know. Great game overall, and nice music tastes!

All around great game with complete vision. The art is cute and each boss centers around baking a type of good. I also felt smart playing it.

The movement techs were VERY fun to play around with. Yet I had to read to learn about them. Incorporate them into the tutorial, and it would be divine. Expressing the dice effects in the game is another start. Like FREEZE or HEAL. Stuff like that. Great game,

I have murdered more than a few cyclists. The cops do nothing. Gaming. Great dice mechanics and art. The car bobs from left to right like real cars should. 8/8 mate.

Cheat, but not too much. Love your idea. The mechanics are there and would like to see more if you aren't burnt out by then lol.

Really funny. There could be a dodge mechanic in there to nod yourself to the side. Other than that, kudos on making a multiplayer game.

A suggestion if I may. Rolling constantly stops gameplay, and that isn't something that would be in a  speed based game. Unless I am stupid and you are supposed to avoid situations where you roll. Randomized health buffs are great!

Great game and great gameplay! The pistol is op, and it should have a tiny cooldown so you don't spam click. You can also theoretically skip weapons, so pistol it is. A good addition would be melee enemies so that shotgun use is incentivized. The shotgun is very risky, but try getting close to multiple dudes with guns. Rocket launcher is great and I like that it adds a moment of weakness after firing the shot.

One concept that we had was that Beebo "attempts" magic. You can choose to roll an elemental die that will have a random chance of helping, hindering, or a little bit of both. 

We had a lot of concepts going in that we haven't had the time to realize. Yours was one. We had a lot of downscaling to do. Kudos to the programmers for getting a working game out!