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(+1)

Hey, great job! The art and audio was very well put together, and the core gameplay loop is really cool!

I also loved all the little animations!

Feedback:
- I found the enemies quite frustrating to play around, combined with the limited dice rolls.
Because of the limited dice rolls you don't want to waste turns playing cautiously, if the enemy may NOT block your path.

I feel like a cool alternative to that would be to show you exactly where the enemy is going to move, before you decide on where you will move. This will still force you to play very strategic because of your limited dice rolls.

Regardless, the game was great, fantastic job. Keep up the amazing work!

Thank you so much! I'm glad you enjoyed playing. I appreciate the feedback! I am thinking a little more about the enemy behavior now, but I did try to strike a balance between the randomness of their movement and other concepts. For example, their movement is based on a d4 die, so they have a higher chance of rolling low. Also, what are your thoughts on getting free rolls by rolling doubles? I thought that would incentivize going after all three dice in the third level so you could play more cautiously. I could also increase the roll limits I suppose :D

(+1)

I think the doubles idea is good!

Although it's hard to play around in any meaningful way, so it just slightly incentivises grabbing extra dice. But there is already huge incentive to grab extra dice, to help get the right paths, especially when you can walk past hallways.

Hmm fair point .. I will think on this and get back to you!