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A very unusual idea! The game is fun but becomes chaotic really fast. I felt a bit like the main mechanic doesn’t really work - it’s pretty much impossible to track which side the enemy is rotated, so I ended up just spamming left click everywhere :D This seemed way too effective, by the way, - especially series of frequent dynamites or shotguns are a guarantee that you’ll knock the enemy off the board. Anyways, a fun idea, good job!

(+1)

Yeah, I think with more tuning we really could've tapped into some interesting strategy with our core mechanic, but we really just ended up with chaos. Which is fun, but not exactly what we were going for.  Thanks for playing and commenting!