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Do or Die!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #144 | 3.958 | 3.958 |
Overall | #245 | 3.917 | 3.917 |
Creativity | #369 | 3.882 | 3.882 |
Presentation | #606 | 3.910 | 3.910 |
Ranked from 144 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice Raiders roll onto the screen and when you attack them, your attack depends on the side of the die you aim for. Gameplay is a ‘roll of the dice’ because you have to knock off dice at such a fast rate that you end up having to react to your own attacks as if they were randomized.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really Interesting and Addicting game Play, the visuals and effects are on Point
Love this iteration of chess, feels a lot more action packed :P
That's a nice idea. Different effects depending on the side.
However, it's not really a decision you can control, and with the frantic-ness of it all, I was just mashing the left mouse button in the end !
But what a nice concept. Game plays great, and the graphics are jolly good for 48 hours. Well done :)
This game is really fun! I love the idea of the different attacks and the sound and art design is good too.
Really fun game! It's really unique from all the others too. Great presentation as well, only lacking some music. One piece of feedback would be to temporarily disable targeting of dice you've just thrown (with the first attack), because I felt it was too easy to accidentally regrab it instantly. Super well done!
The game is really fun and doesn't require any documentation to start (which is good). I had a really great time while playing in this game - Nice job!
This is awesome game! I would like to see more control of how you attack, but despite that it looks, sounds and plays very good!
Really funny game! Perfect balance of control vs randomness. The physics felt very great.
Hahahaha! This is complete utter chaos, I love it!
The fact that you have 4 different attacks, depending on what side of the ennemy you target is really fun! Plus, all of them are very satisfying to use.
I also really like the little story with the dice-infidels, your game really has a lot in personnality!
Excellent submission! =D
Amazing!!
Very nice. I like how the attacks are varied and feel satisfying. Just kicking a dice in the void is pretty satisfying :)
I like how the randomness is used in the game. It feels hectic but you always get the upper hand (until there is so much enemies on the level)
Very well done ⭐⭐⭐⭐⭐
Very unique idea, fun gameplay and game feeling, lots of juice. Loved it!
I like the sprite stacking graphics. I think the problem is that it's not really easy to make use of the mechanic strategically because at the end, there's just too many dice on the screen to think about it, and at the beginning you can just cheese through by picking any random side. I think this could be improved if the dice sides are somewhat more deterministic to manage.
Very interesting mechanics. Was fun to see how much each side would hit the die away. Though for I ended up getting dragged off the edge with one of the die so that ended my gameplay that round. :P
Very interesting mechanics. Was fun to see how much each side would hit the die away. Though for I ended up getting dragged off the edge with one of the die so that ended my gameplay that round. :P
Sick visuals and nice crunchy sound effects. The controls feel really good. I would recommend trying to add a little bit of extra depth to the strategy of attacks. It's hard to focus on what side of the dice you're grabbing and what attacks they do.
pretty cool idea
it does get down to just mashing lmb after a while but overall the execution is great and the style is cool
Very juicy and chaotic! But all the attacks seemed pretty mechanically similar. There wasn't too much need to seek out some moves over others, though they were all visually distinct and fun to use. If this game were to be developed further, it would be fun if different dice types were introduced with different types of moves associated with them!
Quite interesting concept.
It's a shame you often can't see the face of the dice you're targetting. Giving that knowledge to the player at all times (with an onscreen indicator for instance) would add some more strategy in my opinion.
Other than this small issue it's a pretty neat game.
Note: I accidentally made the game crash by graplling onto an enemy which was falling.
Very unique and fun!