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(1 edit) (+1)

Thank you for the comment! You got idea pretty well ^^
The main concept for the game was the "resource management that can lead to lose progress if done wrong", for example you can get wooden dice which can destroy rocks or you can use it to unlock new area because you have limited resources per area. Every throw into structure takes some durability of dice but you can be little more patient and spend some time to roll the dice on the ground to get throw with better damage (from 1 to 6).

Actually in the game we had a ton of dices/structures done. The sad part is we didn't realized there was a bug in the final build caused by single variable set in the wrong place (we probably did this mistake during last bug fixing phase.. oh irony). That bug disabled spawn most of possible areas (that's why you can get only to rocks) ;_; For example we even made the structures for combining dices to craft better dices.

We want to upload fixed version as soon as possible but we cannot do it right now for obvious reasons :/
Here are some sprites to show how much content we really did: https://imgur.com/a/zLokrz2

(+1)

Yep, overscoping played a part here, but considering the size of the team and the time limit I reckon we did a decent job.
Thanks for the feedback, the new build will be posted soon(hopefully) after the jam :)