On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MetRiko

19
Posts
11
Followers
A member registered Jul 08, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you for taking the time to play our game.
Really happy to know you liked it including the graphics and sound ^^

Thank you for you feedback, happy to know you liked the game. 

And yes.. it's exactly like you said, figuring meaning of all emojis is a part of the game by design. However, we understand some people may not enjoy it so we added special spoiler section in the game's description with exact explanation for all emojis. So if you want to skip "figuring it out" part and just play the game and get high score feel free to read it :D 

It's a little scope creep for me. There is a lot of mechanics and only few levels to use them. The final boss was very well made (patterns were good and fun to learn) but unfortunately the bossfight itself wasn't very fun to play because most of my bullets weren't even able to reach it most of the time.

I like the art for sure! Characters in the visual novel parts where really pretty and main character during gameplay also looked very nice. 

When it comes to movement.. the initial movement velocity and acceleration were too fast for my taste but most frustrating was when Neuro touched the wall and I couldn't make jump (before unlocking wall jump). The level design was brutal, everything is just too cramped.

This game lacks some basic juice in combat like hit feedback. 

I like the soundtrack and the fact that different boss phases have slightly different music is great!

Overall the game is an a combination of well implemented movement mechanics and bad level design with the very well made bossfight at the end.

(1 edit)

Dzięki w imieniu całego teamu ^^
Wy też zrobiliście mega projekt, te bębny bułeczki były top notch!
Z ciekawości.. jaki udało Ci się wykręcić wynik? Od ok. 5000 gra zaczyna się mocno rozpędzać i zmienia się w interaktywny chaos wygaszacz ekranu xD

It happens because robots always target nearest box. We fixed this issue by adding some randomness.
You can find it in the polished version we uploaded the next day after the jam.
If you want to try it.. here is a link: https://metriko.itch.io/amzning-simulator-fixed
Of course it's not a part of the jam.. we just wanted to polish it a little bit more. 

(3 edits)

Very solid and well polished entry.
I had much fun playing this! 

Not much creative idea I would say.. I saw a lot of those "programming the path for robot" entries.. but besides that this game has great visuals and fantastic sound design! Change to dynamic music when entering play mode and sound effects for actions were on point!  

Also it's 5/5 WOWIE! from me.. for the level editor and the package surprise at the end.. that made me "wow" twice :D

This entry really deserves more ratings!!

(1 edit)

I'm glad you like it! 
As soon as we came up with the idea we immediately knew we had to make it happen xD

We knew some levels were broken because we forgot to set resolution in the HTML export settings (such a dumb mistake).
If you want to play more polished/balanced version of this game we uploaded it here:
https://metriko.itch.io/amzning-simulator-fixed
It's not a part of the jam but we really wanted to make it more playable ^^

Good polished game about building battle vehicles. 
Gameplaywise it's not fitting the theme for me but the game as such is really good.
I love mechanic of losing permanently parts of equipment.. very nice touch!
Also I like the graphics.. simple and very readable. Color-coding done right!

As an aside.. most of the time enemies were just rushing into the random corner I'm not sure If I could kill them without a gun in situations like this. Also I couldn't grab music/sound bars.. I could make sound quieter but not louder.

Simple puzzle game with "programming AI" theme.
First of all.. beautiful pixel art!
I also really like stamina mechanic.. not so sure about sfx tho.. they were a pain for my ears.. sorry ^^'

Overall good entry! Just wish there were more levels. 

I couldn't focus on the gameplay because such fantastic vfx! 
I'm just not sure if they were big enough.. wish there could be more on the screen.
Who need gameplay anyway?

I can see a lot of work put into procedural generation of those!
Overall It's a great idea.. just needs a little more work and opacity ^^

(2 edits)

We uploaded an enhanced version with fixed levels, more suited gameplay balance and much more chaotic AI for robots! 
It's not a part of the jam but feel free to play it if you want to ^^
https://metriko.itch.io/amzning-simulator-fixed

When jam ends we will replace jam version with fixed one and link above won't work anymore.

(1 edit)

Thank you for the comment! You got idea pretty well ^^
The main concept for the game was the "resource management that can lead to lose progress if done wrong", for example you can get wooden dice which can destroy rocks or you can use it to unlock new area because you have limited resources per area. Every throw into structure takes some durability of dice but you can be little more patient and spend some time to roll the dice on the ground to get throw with better damage (from 1 to 6).

Actually in the game we had a ton of dices/structures done. The sad part is we didn't realized there was a bug in the final build caused by single variable set in the wrong place (we probably did this mistake during last bug fixing phase.. oh irony). That bug disabled spawn most of possible areas (that's why you can get only to rocks) ;_; For example we even made the structures for combining dices to craft better dices.

We want to upload fixed version as soon as possible but we cannot do it right now for obvious reasons :/
Here are some sprites to show how much content we really did: https://imgur.com/a/zLokrz2

awesome art style

* blushes *
If you want to see more of this I post my pixel art on Twitter @metriko_dev 

Also.. thank you for your feedback!

Thank you for your feedback! 
The only reason to shoot is to get higher score (for killing enemies) which is displayed for every weapon in main menu after every run :D 

Thank you for your feedback! 
The game was designed that way to make a player think it's shooter where you shouldn't touch enemies and weapons upgrades are good thing for him. The truth is you can touch enemies because they are not your real enemies (like game title said). Because of that we could make enemies much faster to disturb the player even more :D 

Thank you for your feedback! 
There is only one reason why there is no sound.. we just didn't have enough free time for this jam this time but we really wanted to participate so we decided to focus on visuals and gameplay only. 
However we have plan to finish this small project soon by adding some sfx/music and maybe more content like 1-3 more enemies/weapons! We will probably update it in next weekend.

I'm happy to know someone likes this concept besides us!
We did our best with visuals and gameplay juices because we didn't have much time to create more weapons and enemies.

I'm glad you like my pixel art ^^
Also if you want to see more of my art works, feel free to check out my Twitter: https://twitter.com/MetRiko_dev
It's pixel art only.. no devlogs yet.

It's point & click too.. but fast paced haha.
You are 100% right! If I would spend more time than 40 minutes on game balancing the game could be much better.
We will try to update this in few days and make it more fun to play.
Thank you for your feedback, very appreciated! :D