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(+1)

The idea is nice, but hard to get (and I’m not sure I understood everything).

Here’s what I figured out : the fountain gives you white dices. You can use white dices to chop down trees. A chopped tree will give you a brown dice, which can be reused multiple time (not infinitely though), and which can damage rock. A rock will give you a grey dice, and that’s about as far as I went. :) Also, you can use 3 dice on the kindof furnaces at the edge of the map to get more map. If your dices bounce off the furnace, it means you need to use higher tier dices.

That said, pretty original take on a crafting/resource gathering game. The art is simple but works (nice effort on the rotating dice, though!). The balancing is completely off and should probably be reworked to make the game easier.

PS: the WASD controls do not go well with AZERTY keyboards, fortunately the arrows work just fine. Just had to fiddle a bit for the inventory keys. ;)

(1 edit) (+1)

Thank you for the comment! You got idea pretty well ^^
The main concept for the game was the "resource management that can lead to lose progress if done wrong", for example you can get wooden dice which can destroy rocks or you can use it to unlock new area because you have limited resources per area. Every throw into structure takes some durability of dice but you can be little more patient and spend some time to roll the dice on the ground to get throw with better damage (from 1 to 6).

Actually in the game we had a ton of dices/structures done. The sad part is we didn't realized there was a bug in the final build caused by single variable set in the wrong place (we probably did this mistake during last bug fixing phase.. oh irony). That bug disabled spawn most of possible areas (that's why you can get only to rocks) ;_; For example we even made the structures for combining dices to craft better dices.

We want to upload fixed version as soon as possible but we cannot do it right now for obvious reasons :/
Here are some sprites to show how much content we really did: https://imgur.com/a/zLokrz2

(+1)

Yep, overscoping played a part here, but considering the size of the team and the time limit I reckon we did a decent job.
Thanks for the feedback, the new build will be posted soon(hopefully) after the jam :)