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(+1)

The concept is interesting, but the execution is not convincing yet unless you really want to embrace the chaos. :D

As of now, it’s very hard to tell if you’re making any progress since there are no clear checkpoints indications.

I’d definitely replay a more polished version!

(1 edit) (+1)

I kinda do want people to find it hard to tell where exactly they are and where they will end up. The platforming itself was made forgiving since a big part of the challenge comes from the player remembering where they are in each area. I might've not communicated how the whole system works very well though. In a real game I'd start the player off with 1 level, then 2, so on and so forth