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The concept is amazing, execution... not as much. This was very fun to play, even though I seemed to only be able to utilize the Cleric's special power. I like that the roll was so crucial to the game, meaning you had to change characters all of the time and it kept you on your toes. After a while I got used to the different speeds of the roll, so that I could gauge the next class I would become a bit earlier and somewhat prepare for it, but it would help if the roll animation itself was tinted in the color of the upcoming class. The difference in movement speed should be toned down a bit, as this game is so centered around dodging. Everyone should move at about the same speed imo, as it was really hard to utilize the slower classes without rolling to evade and losing them to chance (it was harder to strafe away from enemy fire). 

In conclusion, I used the ranger most of the time, since he has respectable movement speed and a very strong charged attack, instead of switching classes on the fly and adapting to the situation (as I believe the game was supposed to be played). Either way, great work guys, I had fun!


Check out the project I created visuals and sounds for: (please rate it :3 )

https://itch.io/jam/gmtk-jam-2022/rate/1623477

(+1)

Thanks for the feeback !

Yes, I wanted to make a different roll animation by character and more visuals to help the player understand what they roll got but lacked time. :/

The game would probably need a big rebalancing pass too, and more tutorials. Special powers are a bit hard to use, because (except the cleric) they are counters, and there is no visual clue for them, sorry.

I will definitely try your game. :)

(PS: The thief is also OP because they move really fast, has a strong counter, and does 10x damages on backstabs)