This game is soo polished! I love it! The controls were a bit confusing at first and the instructions on screen dissapeared a bit too quickly. But the game is very fun to play!
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Thank you for the kind words! Yes, we had different plans for the x-ray machine but ultimately settled on this because of the time limit. When you click on the x-ray it takes a picture and checks if any part of the illegal item is visible. If it is, you get a large penalty on the suspicion meter. You can get randomly lucky but it can get quite exciting if your suspicion was already high from before.
Everyone reviewing games wants it to be as easy as possible, and you'll see that most browser games have a lot more reviews than the downloadables. It's just too convenient when you're going around rating 15+ games.
This game's only sin is being a windows only release. If you made it a bit less than the whopping 150MB and made a Web game, it would get more traction it probably deserves.
Great game! Cool art, fun concept, enyojable to play. I found it a bit easy, a third lane would spice it up (unless the game goes too fast then.) Or maybe a system where It gives you mostly the items you need to finish an order, because I would often find myself destroying everything in the lane the moment I saw it wasn't a sword, for example, which was boring-ish and felt slow because i didn't have to avoid breaking the wrong parts. Still, cool game!
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humans get planted, grown, and sold for a profit
what. WHAT.
mmmm pizza. sluuuuurpp Tasty!
what.
Jokes aside, neat game, great humor, phenomenal music! I enjoyed this one, in all it's simplicity. The food does nothing and the expensive human dies immediately (is that the joke?). Would really love if there were more pots or ways to get more, so there is promise of exponential growth if you can manage harvesting caring for all those people. Cool concept!
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This is great, as bad as it looks :P
The StS combat is tried and tested, and your spin on the mechanics and cards sings well with the core idea of the game. I encountered no bugs, but sometimes it felt like i transitioned to the win screen the instant I killed the enemy and it was hard to understand what happened if i didn't fully calculate my move. The card pool is kind of limited but I am sure you are aware of that :p
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This is great! Love the Baba is you artstyle! Love the lore, love the theme!
One thing i will say is that most levels can be solved trivially by moving around one or two silver stars to rotate the fireball. I feel like the design of the puzzles would really shine if you couldn't move the silver objects once the ball was in motion, or if they were limited to areas or tracks.
Either way, great game!
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Came for the pigins and that's what I got. The art on the icon is amazing, it would be great if more of that was shown, the assets in game are a bit small. There are some hitbox issues and I couldn't get the kid to the doormat, however this game still has a cool vibe and aesthetic. pigins, pigins! :V
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This game was created for last year's GMTK game jam. You seem to have selected the wrong game when submitting, Thats very unlucky. However, I rated your game as if it fit the theme, and I think it's cool. It is a bit finicky And I would prefer it if the character stuck to a grid, but this works as well. Keep up the good work and dont get discouraged!
I love when someone gives me incrementally more dice to throw. The concept works, and it works well. The presentation could be better (not the art, thats great! it reminds me of 4G's work!) What bothers me is that the town map is a bit hard to figure out, it would be great if I knew what different weapons did and if I had an overview of all the dice that I bought, so that I can better manage my spending without writing it down. If you could work on this more post-jam, I would be super excited for it. (5/4/2)
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YES YES YES!
This is great! I loved playing through the levels, and you made sure to remove any inconveniences by allowing us to mute parts of the track. The beat making was also pretty elaborate, especially for me as I have no experience in this. After a while the constant beat got a bit annoying, but there isn't much there that can be done :p
Great work!
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Loved the stat rolling, however there wasn't much more gameplay beyond that point, as you surely know. The game may be buggy and 'incomplete', but the important thing is that you were brave enough to put yourself under pressure, make this game, and present it to the world. I'm sure that if you keep going you will have something great to show us in the following years of game jams! Keep up the good work!
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The concept is amazing, execution... not as much. This was very fun to play, even though I seemed to only be able to utilize the Cleric's special power. I like that the roll was so crucial to the game, meaning you had to change characters all of the time and it kept you on your toes. After a while I got used to the different speeds of the roll, so that I could gauge the next class I would become a bit earlier and somewhat prepare for it, but it would help if the roll animation itself was tinted in the color of the upcoming class. The difference in movement speed should be toned down a bit, as this game is so centered around dodging. Everyone should move at about the same speed imo, as it was really hard to utilize the slower classes without rolling to evade and losing them to chance (it was harder to strafe away from enemy fire).
In conclusion, I used the ranger most of the time, since he has respectable movement speed and a very strong charged attack, instead of switching classes on the fly and adapting to the situation (as I believe the game was supposed to be played). Either way, great work guys, I had fun!
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Interessting concept. I had a really hard time remembering the sides of the dice and their relations. This game could really benefit from cleaner graphics, or you could have used color in stead of dice numbers. It would still fit the theme imo, but it would have been easier to read and remember.
With numbers, even though I understood the concept the rolling around felt arbitrary as it was easier to just try and fail than actually think about the orientation.
The visuals are simplistic, but nice, same goes for the music and sfx. It does what it needs to bring the game to life. Great work!
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Cool game! I like the idea behind it and the visuals are clean. I encountered no bugs and once i figured it out the gameplay went smoothly. The lack of sound effects takes a lot of the juice out of the game, having those would really boost it. And yea, the 1 hp thing. If this was a design decision I support it, but it would help if I could register that i got hit before dying. Like a slow mo moment of getting hit or a simple stillframe that hangs around and shows me that i f-ed up. Good job!
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